Multiple camps exist defending one gameplay, character, or plotline decision while condemning multiple, if not all, others. Since Sonic Adventure, fans' opinions toward this series have been extremely conflicted. ![]() Sonic Team attempted to address these concerns with Sonic Heroes, yet the gameplay was arguably worsened, to say nothing of its cheesy dialogue and most of its replay value being a result of artificially prolonging the amount of times levels need to be played. The two Sonic Adventure games are noted for their production values and ambitious plotlines, but also criticized for questionable gameplay choices and other teething problems usually found in platformers that tried to make their first jump to 3D. The series got revived in a truly 3-Dimensional incarnation on SEGA's next console, the Dreamcast. ![]() The spinoff game, Sonic R was the only noteworthy Sonic game on the console, with a much better one, Sonic X-Treme, being announced but canceled, and filled in at the 11th hour by a upgraded port of the less-than-stellar Sonic 3D: Flickies' Island. Sonic hit a bit of a Dork Age during the run of SEGA's Saturn console, which was a good deal less successful than its predecessor. Run fast, collect rings, bash robotic critters, and it's all good. Ivo "Eggman" Robotnik's (the floating fat man) attempts at world domination using his army of robots and the Chaos Emeralds (the Green Rocks ). (This was the predecessor to the eventual family-friendly versus mature games debate, with a hedgehog with an attitude standing in for killing beeyotches.) And the concept was so simple: The aforementioned trio of Sonic (the hedgehog), Tails (the fox), and Knuckles (the echidna) try to thwart Dr. For a while, the Sonic series even overshadowed Nintendo's poster boy, Mario, due to the technical whizziness of its concept (helped by Sega dropping the meaningless term " Blast Processing" into its ads) and the proto-Badass nature of its main character. Many entertainment companies were given the license to produce no less than four cartoon series, seven comic series, countless books, a sunday comic strip, and even an anime movie, all to capitalize on Sonic's success. The sprites were incredibly well-drawn, the levels were huge and expansive with a few alternate paths, and they incorporated many design features like loops, corkscrews, and crumbling ledges that were never seen before in any game. The spunky, ever-lovin' cobalt-blue insectivore grew in strength with each sequel to put its creators into a healthy competitive spot with Nintendo and other, lesser gaming companies, most notably Hudson Soft and SNK during the 16-bit Console Wars. Created in 1991 for the then-fledgling Sega Genesis (and not-so-fledgling Sega Master System) by a group of fifteen people tasked with creating a mascot to compete with the face of video games (who were later to be named Sonic Team), Sonic quickly became the gaming company's mascot, immediately replacing Sega's previous mascot, the Mario- derivative Alex Kidd. ![]() That's Sonic the Hedgehog in a nutshell-well, except for the pub part ( and the "hell, no" part… usually). Rinse and repeat, adding lots and lots more characters each time (some of which can be found here). The hedgehog, fox, and echidna put down their drinks, mutter something along the lines of " Aw, hell no!", and proceed to kick the floating fat man's ass from here to New Brunswick. A floating fat man with a penchant for robots bursts in on their Happy Hour martinis to announce his schemes to Take Over the World with aforementioned Green Rocks. If you were looking for the 2006 game of the same name, see Sonic the Hedgehog.Ī fast hedgehog, a two-tailed fox, and a red echidna who protects a bunch of Green Rocks go down to the local pub. If you were looking for the first game in the series, see Sonic the Hedgehog (1991).
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